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Showing content with the highest reputation on 09/20/22 in all areas

  1. Something like this? 1461592794_bandicam2022-09-1920-05-57-849.mp4
    2 points
  2. Didn't thought it would be that "simple". :D But yeah, if this would be "simple" as I had in my mind the original Korean developers probably would have done so long time ago already, instead they added copper/silver/gold bullion. This won't help. The issue behind this is that the value of a 64 bit integer cannot be stored in 32 bits. If there is a single occurrence where the game tries to store this 64 bit value into 32 bit it can go from 62,773,709,551,616 Laim to 2,100,000,000 Laim because there is not enough space to store the big number. So you could lose Laim worth several hundreds or even thousands of gold. To make things worse I assume all this Int32 to Int64 changes would need done on the game client's and the sever's code to keep everything in sync. Then ensure not missing a small single occurrence somewhere deep inside the code (which is also spread all over the place) is looking for a needle in a hay stack.
    1 point
  3. Indeed this is the problem. But the thing is that this is used all over the code with different names all over, and if i forget to change even 1 int32 to int64 people will lose laim. I don't want to take that risk.
    1 point
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