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yolo

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Posts posted by yolo

  1. On 9/19/2022 at 7:17 PM, Administrator said:

    Indeed this is the problem.
    But the thing is that this is used all over the code with different names all over, and if i forget to change even 1 int32 to int64 people will lose laim.
    I don't want to take that risk.

    Didn't thought it would be that "simple". :D

    But yeah, if this would be "simple" as I had in my mind the original Korean developers probably would have done so long time ago already, instead they added copper/silver/gold bullion.

     

    12 hours ago, reZayn said:

    hey,

    When you would change it to int64 and forget some int to change, the people would only loose their laim, right?. I think the advantage to carry more laim is a lot bigger than this 2.000.000.000 laim. And maybe it would be an option, if there are some notifications in game and forum to tell people they should change their laim to buillons before the update, that would minimize the risk that someone is loosing his laim. 

    This won't help. The issue behind this is that the value of a 64 bit integer cannot be stored in 32 bits. If there is a single occurrence where the game tries to store this 64 bit value into 32 bit it can go from 62,773,709,551,616 Laim to 2,100,000,000 Laim because there is not enough space to store the big number. So you could lose Laim worth several hundreds or even thousands of gold.

    To make things worse I assume all this Int32 to Int64 changes would need done on the game client's and the sever's code to keep everything in sync. Then ensure not missing a small single occurrence somewhere deep inside the code (which is also spread all over the place) is looking for a needle in a hay stack.

     

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  2. 9 hours ago, AutoPilot said:

    Need solution for gold obtained from monster, always stuck 2.100.000.000

    Maybe have special NPC from command keyboard, and we can buy gold bullion without going to laglamia npc

    Quick solution is to reduce Laim monsters give. :D

    Jokes aside, not sure how EXP values are stored but I assume something like Long_Int or Int64 is used to store these huge numbers. So in theory the simple change from the current used Int32 to Int64 for storing Laim could resolve this limitation.

    Another solution might the automatic convert to Gold Bullion (if there is inventory space) when 2.1mrd is reached. If that is too complicated an item that does this conversion could also useful.

  3. "Each purchase will generate a chance for you to win"

    Does this mean if I buy one potion I have literally one "lottery ticket" and if I buy ten potions I have ten "lottery tickets"? And if someone else buy one thousand I have still 10:1000 chance to win?

     

    Just to clarify. :)

  4. On 4/23/2021 at 6:18 PM, watboard said:

    and what 3 bosses in 700 maps drop?

    Merac
    [Boss] Creepy Crawler          - 10 mins

    This always drop 5 each Armor Scroll A & B, and sometimes Generic Stone 700, maybe 600 & 500 too.

    No clue what the other two drop, never done them. Would assume same drop table than Creepy Crawler.

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