Hello GM
I know why the flag of the CTF player is still on the player after he dies. Because the flag player was killed by the accumulated damage of the mage's sidestick, the system could not determine who completed the last hit given to the flag player. This is also the case when the player who took the crystal was killed by the accumulated damage in the siege battle while the crystal was still on the player, instead of returning the crystal to the player who gave the player the last hit after the normal attack was killed.
So I suggest
1: Solve the crystal held by players in a PVP like CTF after they are killed by accumulated damage during the siege, and return the flag to the initial point.
2: The problem that players can block players in the siege is a historical problem. Now it is also used in tactics, very good. What I hope to improve is that GM can supervise every siege, so that those who use advanced assistance and ignore player blocks can compete in a fair environment.
3: Can you have a damage statistics software to monitor the normal attack damage in the middle of PVP, just like WOW.